‘Do they really need marketing for Elder Scrolls 6?’ Skyrim lead designer says Bethesda probably won’t make a TV show for The Elder Scrolls because it’s already making ‘literally billions of dollars’

Ever wondered why some of the biggest stars or most popular products in the world seem to just *exist* without needing a giant billboard on every corner? It’s a bit like that with The Elder Scrolls, one of the most beloved video game series out there. Just recently, the lead designer for the incredibly famous game Skyrim dropped a bombshell that might make you scratch your head: Bethesda, the company behind these epic adventures, probably won’t be making a TV show based on The Elder Scrolls. And the reason? Because they’re already making “literally billions of dollars” from the games themselves.

Think about that for a second. You might be wondering, “Do they really need more marketing for Elder Scrolls 6?” The reality is, when you’re pulling in “billions of dollars,” the idea of licensing your precious story world to a TV show starts to look like a tiny side hustle that might not even be worth the trouble. Here’s what’s happening: the designer plainly stated that “What you’re going to make by licensing the IP to this TV show is just peanuts” compared to their main business. This isn’t just a casual remark; it tells us a lot about how mega-successful game companies see their own creations and what truly drives their decisions.

Let’s break this down a bit. Imagine you own the most popular ice cream shop in town. People line up around the block every day, rain or shine, just to get a scoop of your famous double-chocolate fudge. You’re selling thousands of scoops, making a fantastic living, and everyone knows your shop. Now, someone comes along and says, “Hey, what if you let me sell little tiny chocolate fudge candy bars with your name on them? I’ll give you a small cut of what I make.” While it might sound nice, if your ice cream shop is already a massive hit, those little candy bars really are just “peanuts” compared to the mountain of money you’re already making. You’d probably rather focus on making your ice cream even better, right?

That’s pretty much Bethesda’s situation with The Elder Scrolls. For decades, this game series has built a colossal following. From the first steps in Tamriel to the epic dragon battles in Skyrim, players have poured countless hours into these worlds. Skyrim, in particular, isn’t just a game; it’s a cultural phenomenon. It’s been re-released on almost every platform imaginable, and people still buy it, talk about it, and play it. This isn’t just loyalty; it’s a deep-seated love for the experience. When you have that kind of lasting power, the need for traditional “marketing” in the sense of building awareness from scratch, like a brand new product would, becomes less about shouting and more about nurturing.

Here’s how it works: the “marketing” for Elder Scrolls 6 isn’t going to be about convincing people *what* The Elder Scrolls is. It’s going to be about reminding them *why* they love it and building excitement for the next chapter. Think about a blockbuster movie sequel that everyone has been waiting years for. Do the filmmakers need to run ads explaining what the first movie was about? Not really. They just need to show a breathtaking trailer that hints at new adventures, new characters, and the same magic that hooked everyone in the first place. The hype builds itself through fan communities, gaming news sites, and word-of-mouth – all organic, powerful forms of marketing that cost a fraction of a big TV show production.

The decision not to pursue a TV show also comes with its own set of creative advantages. When you license your “intellectual property” (which is just a fancy way of saying your original stories, characters, and world) to another company for a TV show, you often give up a lot of control. The show might not capture the spirit of the game, or it might make choices that loyal fans disagree with. We’ve all experienced when a beloved book or game gets turned into a movie or show that just doesn’t quite get it right, haven’t we? By keeping their focus squarely on the game, Bethesda avoids these creative headaches and can pour all their energy into making Elder Scrolls 6 the best game it can possibly be, directly for their existing, eager audience.

This strategy sends a powerful message to the gaming world: the game is the star. In an era where every popular franchise seems to be getting a TV show or movie adaptation, Bethesda is essentially saying, “Our core product is so strong, so profitable, and so beloved, that we don’t need these extra ventures to validate or boost it.” This isn’t about being arrogant; it’s about being strategically smart. Every dollar and every hour spent on a TV show is a dollar and an hour not spent on developing the game, fixing bugs, or creating new content that directly benefits the players. For a company making billions, the return on investment for a TV show might genuinely not make sense.

So, what does this mean for the future of The Elder Scrolls 6 and other massive game franchises? It means that for truly gigantic, established brands, the game itself is the primary entertainment medium, and its value is immense on its own. It highlights that the video game industry has matured to a point where it no longer needs to rely on other forms of media to legitimize its stories or expand its reach. The reach is already global, and the stories are already legendary. It’s a testament to the power of a truly beloved creation that can stand on its own two feet – or, in this case, on dragons’ wings – and continue to captivate audiences for generations to come.


Source: https://www.pcgamer.com/movies-tv/do-they-really-need-marketing-for-elder-scrolls-6-skyrim-lead-designer-says-bethesda-probably-wont-make-a-tv-show-for-the-elder-scrolls-because-its-already-making-literally-billions-of-dollars/

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