As player numbers fall, Highguard makes the actually-quite-good 5v5 mode permanent
Imagine you’ve been working on a big project for ages, something everyone’s been waiting for, and then it launches with a thud. That’s pretty much the story of *Highguard*, the new game from Wildlight Entertainment, which arrived like a surprise party nobody asked for after a quiet reveal at The Game Awards 2025. We’re barely into 2026, and already this game has given us one of the strangest journeys. It launched almost out of nowhere, without much marketing buzz, and quickly found itself in a tough spot with players leaving lots of negative reviews, causing its player numbers to drop faster than a hot potato.
Here’s the thing about first impressions: they stick. *Highguard* came out of the gate stumbling, and that early negative buzz created a real problem. Think about it like this: if you try a new restaurant and the first dish is awful, you’re probably not going back, even if they promise the next one will be better. Many players felt the game’s original setup just wasn’t clicking, leading to frustration and a sense that something was fundamentally off. The initial reviews weren’t just a few grumpy comments; they were a wave of players saying the game felt unfinished or just plain confusing, which is a tough hill to climb for any new release.
But plot twist! Wildlight Entertainment, the folks behind *Highguard*, didn’t just sit there and watch their game sink. Instead, they moved with impressive speed, almost like a quick-thinking chess player. They introduced a test version of a 5v5 game mode, a smaller, more focused way to play compared to whatever grander vision they originally had. Have you ever been in a situation where something just isn’t working, and then a simple change makes all the difference? That’s what happened here. Suddenly, players were talking about how much *fun* the 5v5 mode was, how it felt more balanced and exciting.
So, what’s happening now? That temporary 5v5 mode, the one that everyone actually enjoyed, is now a permanent fixture in *Highguard*. This isn’t just a small update; it’s a huge pivot, almost like a restaurant deciding to ditch its fancy menu and just serve the one dish everyone loves. It shows that Wildlight was really listening to its community, taking their feedback to heart and making a bold move to save their game. For a developer to react so quickly, changing the core experience of their game just a month after launch, is a pretty big deal and tells us a lot about their dedication to making things right.
This shift to a permanent 5v5 mode is a big deal because it changes the whole vibe of the game. Smaller teams often mean more focused action, better teamwork, and less chaos. Instead of feeling overwhelmed, players can now strategize more effectively, communicate better, and truly feel like their individual actions contribute to the team’s success. It’s like switching from a giant, confusing school project with too many people to a smaller, more manageable group where everyone knows their role. This change has definitely brightened the mood around *Highguard*, turning those frowns upside down for many who had given up hope.
Here’s the interesting part: even with this positive change, *Highguard* still has a mountain to climb. The poisoned conversation that sprang up around the game early on, all those negative reviews and bad impressions, doesn’t just disappear overnight. It’s like trying to rebuild trust after a big misunderstanding; it takes time, effort, and consistent good behavior. Can a game shake off a bad first impression and convince players who left to come back? That’s the million-dollar question. Wildlight has shown they can react, but now they need to prove they can sustain that positive momentum and truly win back the hearts of a skeptical gaming community.
Think about the bigger picture here, what this means for other games and developers. *Highguard*’s story is a powerful reminder that listening to your players isn’t just a nice idea; it can be the difference between a game that fades away and one that finds its footing. It shows that sometimes, even if your initial vision doesn’t land, being flexible and willing to change can turn things around. This whole situation offers a fascinating lesson in game development: sometimes, the best way forward isn’t to stubbornly stick to your plan, but to adapt and evolve based on what your audience actually enjoys playing.
So, while *Highguard* might have had a rough start, the journey is far from over. The permanent 5v5 mode feels like a fresh start, a second chance for a game that many had already written off. It’s a testament to the power of community feedback and a developer’s willingness to pivot. Whether this actually helps *Highguard* survive and thrive in the long run remains to be seen, but for now, it’s a hopeful new chapter in a story that started out looking pretty grim. We’ll be watching closely to see if this quick reaction can truly turn the tide and rewrite *Highguard*’s destiny.
Source: https://www.eurogamer.net/highguard-gets-permanent-5v5-mode