Beyond Good and Evil 2 somehow survives the bloodbath at Ubisoft: creative director says he’s ‘saddened’ by the layoffs and cancellations, but the 19-year project is ‘unaffected’

Beyond Good and Evil 2 Somehow Survives the Bloodbath at Ubisoft: Creative Director Says He’s ‘Saddened’ by the Layoffs and Cancellations, But the 19-Year Project is ‘Unaffected’

Imagine working on a massive, secret project for nearly two decades – a project so big and ambitious it feels like building a whole new world from scratch. Now, imagine a storm hitting your company, causing many other big projects to get shut down and lots of talented people to lose their jobs. But your project? It somehow sails through, untouched. That’s the wild story unfolding right now at Ubisoft, where their legendary game, *Beyond Good and Evil 2*, a project nearly 19 years in the making, has reportedly survived a company-wide wave of layoffs and game cancellations. You might be wondering, “How on Earth does that happen?”

Here’s the interesting part: while the company’s creative director, Jean-Marc Geffroy, shared his deep sadness about the recent job cuts and shelved games, he also made a clear statement about *Beyond Good and Evil 2*: it’s “unaffected.” Think about it like this: your school is cutting down on clubs and activities, and lots of your friends’ favorite after-school programs are gone. But your super-long-term science fair project, the one you’ve been planning since elementary school, is still fully funded and moving forward. We all know how tough it is when friends or colleagues face hard times, and it’s clear the people making this game feel that sting, even as their own work continues.

The reality is, a 19-year development cycle for a video game is almost unheard of. Most games are planned, built, and released within a few years, maybe five or six for the really big ones. Nineteen years? That’s like starting kindergarten and not finishing your final school project until you’re old enough to vote, get a job, and maybe even start your own family. This project has seen multiple generations of gaming consoles come and go, countless technological changes, and probably a whole roster of different people working on it. It’s not just a game; it’s practically a piece of history in the making, a testament to incredible perseverance, or perhaps, a puzzle wrapped in an enigma.

So, why does *Beyond Good and Evil 2* seem to have a golden ticket, dodging the fate of other canceled projects like *Project Q* and *The Division Heartland*? Here’s how it works in the business world: sometimes, a company invests so much time, money, and passion into something that it becomes almost impossible to just walk away. This is often called “sunk cost.” Imagine you’ve been building a magnificent, custom-designed treehouse for years, buying special wood and tools, spending every weekend on it. Even if you hit a rough patch financially, tearing down that almost-finished treehouse feels like throwing away all that effort. For Ubisoft, *Beyond Good and Evil 2* isn’t just another game; it might be seen as a future crown jewel, a potential blockbuster that could pay off all those years of investment and finally deliver a “remarkable game” as promised.

Ubisoft, the giant company behind many popular games like *Assassin’s Creed* and *Far Cry*, has faced some tough times recently. They’ve seen game delays, lower sales than they hoped for, and increasing competition. When a big company like this isn’t doing as well as expected, they often have to make difficult choices to get back on track, which unfortunately includes cutting costs and streamlining their efforts. These decisions, while tough, are meant to secure the company’s future. The fact that *Beyond Good and Evil 2* remains a priority suggests that the company’s leaders still have immense faith in its potential, perhaps seeing it as a critical part of their comeback story, a beacon of hope in a stormy sea.

When a creative director says a project is “unaffected” during such turmoil, what does that truly mean? On the surface, it implies that the game’s development team is still intact, their budget hasn’t been cut, and their plans haven’t changed. But let’s be real: when your colleagues and friends are being let go, and other projects around you are crumbling, it’s impossible for the mood and focus to be completely “unaffected.” We’ve all experienced moments where a big change at work or school, even if it doesn’t directly touch our specific task, creates a ripple effect of uncertainty and stress. The human element of game development is huge, and morale can be a delicate thing, even for the most dedicated teams.

The future impact of *Beyond Good and Evil 2*’s survival is a high-stakes gamble for Ubisoft. If this incredibly long-awaited game finally releases and becomes a massive hit, it could redefine what’s possible in game development and give Ubisoft a much-needed victory. It could show that patience, dedication, and a clear vision can truly pay off, even after nearly two decades. But if it falls short, after all this time and all these resources, the disappointment could be equally monumental, affecting player trust and the company’s future strategy. It’s a classic “all or nothing” scenario, where the entire gaming world will be watching to see if this phoenix truly rises from the ashes.

Ultimately, the story of *Beyond Good and Evil 2* is more than just news about a video game; it’s a compelling narrative about endurance, the human cost of creative industries, and the incredible, sometimes baffling, journey of bringing a grand vision to life. It makes you wonder about the untold stories within that 19-year timeline, the countless challenges overcome, and the unwavering belief that has kept this project alive. Here’s hoping that when it finally arrives, it delivers on its promise and becomes a truly remarkable experience for players around the globe, proving that some things are truly worth waiting for.


Source: https://www.pcgamer.com/games/action/beyond-good-and-evil-2-somehow-survives-the-bloodbath-at-ubisoft-creative-director-says-hes-saddened-by-the-layoffs-and-cancellations-but-the-19-year-project-is-unaffected/

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